Based on that, players spending on Apple devices would have a much higher average than those on Google Play. Google Play accounted for $2.7 billion, or 52.8 percent, of all player spending in Pokémon Go, while the App Store, while lacking severely in downloads by comparison, still pulled in $2.4 billion, or 47.2 percent.
As a result, Google Play also accounts for the majority of player spending for the game, though it is not as big a deficit. Pokemon Go gets full access to Google accounts Credit: Google In addition to privacy concerns, this also represented a serious potential security threat, as the ability to read and send email. Most of those downloads came from the Google Play Store, which was used for approximately 487 million installs or 77 percent of the total, while the Apple App Store accounted for the other 144.8 million downloads. In total, Pokémon Go has been downloaded approximately 632 million downloads, with the US again ranking number one with around 115.5 million, or 18.3 percent of all installs, followed by Brazil and India.
Japan ranks just behind the US at 32 percent of the app’s total spending, while there is a steep drop off to Germany’s 5.4 percent at number three. which ranks at the top of Pokémon Go’s revenue list, with overall spending for the country sitting at $1.9 billion, or 36.6 percent of the game’s total lifetime revenue. The largest contributor to the app’s success has been the U.S. And, according to Sensor Tower’s latest data report, 2021 was a record start for the game, with $641.6 million in player spending recorded in the first half of the year, up 34 percent from the start of 2020. In total, the game has surpassed $5 billion in lifetime revenue since its launch on July 6, 2016.įor Niantic, that marks a 41 percent year-on-year increase for the game as it continues to average around $1 billion in yearly revenue heading into the app’s fifth anniversary. Pokémon Go recorded its best overall year yet, generating $1.3 billion in global revenue in 2020.